Curators – How to play

Hi my name is Tove and this is my
husband Pablo together we are world shapers. We created this game
Curators collection conundrum together with our designer Jakob Westerlund. today we’re going to show you how to play. curators is a 1 to 4 player game for ages 14 and up it takes 45 minutes to play and Pablo will show you how it is played. In the game players compete to win the museum of the Year award. During play
players allocate their employees to expand their museum and place objects in it There are three types of objects in the
game Black is human culture. Red is art and
Blue is Natural History. Victory points are scored for: Collecting objects,
Completing wings, Collecting cash and Completing loan contracts for famous
objects. The game continues until the central spiral is depleted. When that happens, players have a couple more
rounds to finish their work before the award committee arrives to score
museums. This is the two player setup of Curators collection conundrum. We start off by placing the endgame token in the center of the table. We then take one of
each color object and place it on top of the endgame token.
We then take the two player wings and place them in a random order forming a
spiral with the endgame token in the spirals center. in the two-player setup we exclude the
three and four player wings. Each player is given a museum entrance tile $3,000 one of each color contract A set of five
employee tokens. These are placed with the sun side up. Close to the center of the playing area,
we place the auction house, and in it one of each color object. Remaining objects are placed in the ground. Remaining contracts, cash and visitor tokens are placed in reach of all players. One player is given the starting player
token. We’re now ready to start a game of
Curators! Before we jump into the gameplay I want to tell you a bit more
about one of the more important elements of the game. Loan contracts! Loan
contracts are contracts for lending famous objects from other meuseums these require that you complete some requirements and can score you a lot of
points. If you complete them. Tthis is how they look.
Loan contracts come in two different varieties simple and complicated
contracts. They differ in how difficult they are to complete as well as in how
many points they score you if completed. To complete a loan contract you have to
build the shape on the contract and fill it with objects. The shape can exist
anywhere in your museum and you’re allowed to rotate the contract if you
want. When completed you score as many points as is indicated in the top right
corner of the contract. Contracts are kept secret during the game and are only
revealed during the scoring phase once the game has ended. During the game you will expand your museum with different wings. These will give you points once
they are filled but it’s also important to try to complete your contracts to be
as efficient as possible. To complete the Mona Lisa contract I would need to build
the shape on the contract and fill it with objects. So let’s see how I can
build that shape. I have now completed the shapes and I need
to fill it with objects. Let’s say I’ve completed the shape and
fill it with objects in this way. What happens if I bring another contract into
the game? Dante’s death mask is quite similar to
Mona Lisa and I could use some of the already built exhibitions to complete it.
If I had planned better from the start I could actually have finish it with these
three tiles. Let’s say I had built it in this way instead. You can now see the
Mona Lisa shape is present here in the museum and the death mask is present
here. These two contracts have an overlap of three exhibitions, and if you can be
efficient like this you can score a lot of points in the game. When the game
starts you receive two contracts for newer players it’s a good idea to focus
on only one of them at a time. Once the first one is completed you can then
start figuring out how to build the second one. During the game you can
acquire more contracts this happens when you place a visitor on the second
or fifth square of line on your entrance tile when a visitor is placed in one of those
squares you draw a simple and a complicated contract and choose one of
those to keep, and then discard the other. So how do you go about building your museum
then? To build your Museum you have your employees at your aid. These are
represented by the employee chips. Each chip has a different symbol combination.
Each symbol represents a different action. On your turn when you want to
take an action flip the chip with the action you want to take and take the corresponding action. Once the chip has been flipped a new action is available. On your turn if
there are ever two of the same actions available you may do a double action
flip both the Chips and do the action twice.
To aid you with planning your double actions there’s a small circle showing
what’s on the back of each Chip. It’s really important to be efficient in
curators and double actions is a way to be really efficient. Sometimes however
single actions can be more favorable depending on the state of the game. So
consider your options before choosing what to do. On your turn you choose to
do a single or double allocation and then do the corresponding action. Once
you have done your action is the next players turn. Now let’s have a look at what
the actions do! The archaeologists can be sent out on an expedition to collect
objects. To finance his expedition he sometimes sells objects to the auction
house. When allocating the archaeologist take an object in the color of your
choice and place it in your storage. then place an object of the same color into the auction house. The collection manager can acquire objects from the auction house to expand the museum’s collection. When allocating the collection manager
you may buy as many objects as you want in a single color. The cost of each
object is listed to the left of its display. For instance if I wanted to buy
two objects in the blue color. I would have to pay $1000 for the first one and
two $2000 for the second one. If I wanted to acquire additional objects I
would have to pay $3000 for each additional object. all objects that
are bought are brought to the museum’s storage. The carpenter can be used to
expand the museum by building new wings. When allocating the Carpenter players
may buy wings from the central spiral you start from the tail of the spiral
and the cost of the first tile is zero. As you take a step further in the cost
increases by $1000 for each step you take. So for instance
this cost 0, $1000, $2000, $3000 and so on. You may buy an any tile you want but going
further into the spiral, costs you a lot. Once a tile has been selected the player
pays for it and then builds it into his Museum.
The tile can be placed in any way the player wants as long as it’s connected to
either the top right of the museum entrance tile or a previously built wing.
Wings can be turned around for a mirror image which can make it easier to
complete your contract. Once placed a wing can not be moved for the rest of
the game. The financial manager collects entrance fees from your line. When
allocating the financial manager you may take as many thousand dollars as you
have people in your line. Museums starts with one person in the line and
therefore when I allocate I can take a thousand dollars. New people will join the line whenever a
a museum wing is filled and a grand opening is held. The restorer can restore
objects and prepare them for display in the museum. When allocating the restorer
you may place as many objects as you want in a single color on to previously
built wings. For instance I could place these three blue objects into my museum. If any of tiles are filled like so
a grand opening is held and the new visitor joins the museum line. From now
on when allocating the financial manager I will get more cash the game continues
with players taking turns until the central spiral is depleted. When all the
wings in the central spiral have been built the endgame token is flipped. The
player who takes the last wing may take an object in the color of their choice
and place it in their storage. From now on when allocating the Carpenter players
take $1,000 instead of buying a wing from the central spiral. The game continues for two more rounds and then the score is calculated. Museum score is calculated
in four different categories: Objects collected, Wings completed, Cash collected
and Completed loan contract. Players receive one point for each object that
has been placed in to the museum. Players receive as many points as indicated on
wings that have been completed. Players receive one point for each $4000.
Players receive as many points as indicated in the top corner. Uncompleted contracts do not score any
penalty. This museum would receive one two three four five six seven eight
points for objects. one two three four five six points for wings. Three points
for cash remaining and nine points for the two completed contracts. Totaling
twenty six points for the entire museum. So this is curators although the
gameplay is simple it takes a lot to match your contracts while optimizing
your employees. This makes the game simple yet interesting. If your question
about rules these are addressed in the rule book.
There is also a quick look up page on the back of the rulebook that can serve
as a reminder. Thanks for watching the introduction we hope you are intrigued!
Happy gaming!!